Game done for a class. It has no story and it's more a mechanics concept. Core mechanic is the color of the character means he can go through the same color, same logic works with the orbs.

  • A/D - Left / Right
  • Space Bar - Jump
  • Left Click - Throw Blue (LC again to teleport to the ball.)
  • Right Click - Throw Purple (RC again to teleport to the ball.)
  • Shift - Dash
  • Jump mid air for a double jump.
  • Walk into a wall - Wall slide and jump for a Wall jump.

Main character art and game design + programming done by me. (Kirwn_uIMP).

Enemies concept and art done by me. (Kirwn_uIMP)

- Level Assets by OOO Superposition Principle Inc. on the unity store-

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